![]() Generally speaking the collision mesh will be constructed from 'primitive' shapes, usually cubes and other solid volume shapes in differing configuration, be 'closed' or 'sealed' (must not have any open faces or gaps), and be convex. The collision mesh is basically a simplified version of the 'game object', the item visible to the player in-game. ![]() For learn more about collision read " Collision meshes & game models". To alleviate this, rather than using the editors inbuilt systems, collision can be included alongside models when they are exported from Blender (Max, Maya or other 3D software). ![]() Export game-mesh with custom collision for UnityĪlthough Unity has a number of way to add collision to an environment using Unity Editor, placing hundreds or thousands of such objects can be tedious and time-consuming for large levels, or projects with a lot of model assets in use.
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